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From Subterranean Labour to Ludic Substrata: An Analysis of Neo-Industrial Nostalgia in Digital Play Spaces


Introduction: The Yearning for the Mine


Methodological Framework: Towards a Ludolabour Hermeneutic


Neo-Industrial Topographies in Minecraft


The Lure of the Subterranean: A Psychocultural Genealogy


Procedural Rhetoric and the Labour of Play


From Digital Play to Cultural Praxis: The Persistence of Yearning


Toward a Critical Ludology of Subterranean Desire


[1] Anonymous. (2011). “In 1920, we took children out of the coal mines…” [Digital aphorism].

[2] Premsky, L. (2008). Labor and Play: Dialectics of the Ludic Economy. New York: Digital Praxis Press.

[3] Mundstock, R., & Krall, J. (1984). Coal Cultures: Labor, Community, and Myth in Industrial Societies. London: Cavendish Academic.

[4] Selverson, P. (1992). “Cold War Diggers: Subterranean Spaces in Early Gaming Culture.” Journal of Ludic Studies, 12(3), 47–63.

[5] Prelot, S., & Zingham, D. (2009). Techno-Pastoralism and the Myth of Labor. Cambridge: Rethink Editions.

[6] Gravalho, M. (2007). “The Mythography of Harmless Productivity in Ludic Spaces.” Digital Humanities Quarterly, 8(1), 1–15.

[7] Vandross, K. (2005). “Algorithmic Preordination and the False Liberations of Play.” Procedural Horizons, 4(2), 87–103.

[8] Žižek, S. (2009). The Sublime Object of Play. London: Verso.

[9] Ramswick, E. (2001). Reel Coal: Industrial Iconographies in 20th-Century Cinema. Los Angeles: Filmatics.

[10] Graspeth, T. (2008). “Prosthetic Nostalgia and the Digital Recuperation of Memory.” Journal of Postmodern Studies, 15(4), 121–144.

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